Unit 01 - Introductions & Overview

Unit Objectives


Editing Workflow

Plan > Gather your assets > Build your story >Organize your story > Trim your story > Add transitions > Add audio >Output > Archive

  1. Plan - story board
  2. Gather - capturing and importing
  3. Build Story - inset and overwrite using the canvas - loading from the viewer
  4. Organizing - deleting clips, moving clips, 3 point editing (setting ins and outs in the timeline), back-time edit, replace edit, fit-to-fill, 4 point editing
  5. Trimming - one-sided, two-sided, trimming in the viewer
  6. Add Transitions
  7. Add Text, Graphics, and Effects
  8. Add Audio
  9. Output
  10. Archive

Overview of the Premiere Interface

Premiere's interface of multiple windows makes editing less complicated for novices. In one window, a single clip from a video can be played, while in another, the entire project can be played once the clips are placed in order. Another window handles the sequence of clips, while the Browser window keeps track of all the clips that could be used in the project, both audio and video. This interface helps one organize their material.

fcp interface


A variety of tools you will be introduced to as the semester goes forward.

Project Window

Your source material is displayed in the Project Window..

Source materials include:

  1. raw footage captured from your camera
  2. imported video
  3. imported music
  4. imported images
  5. titles
  6. sequences

The Project Window can display its contents as a text list or as picture icons. You can create bins and organize your files in any way you like.

Source Window

The Source Window is where you watch your raw material and set In and Out points. In and Out points are the beginning and ending frames for the video you want to select. You can think of the Source Window as working with the source material.

Program Monitor

The Program Monitor works similarly to the Source Window. It works with the cut material and shows you the whole program as apposed to an individual clip. The Program Monitor will display where the play head is in the timeline.


A variety of effects you will be introduced to as the semester goes forward.

The Timeline

The Timeline is a graphical interface for editing that represents pieces of picture and sound cut together. Its shows clips in the lengths relative to each other, so at a glance you know a long clip is going to play longer than a short clip. It also shows you where edits between shots happen, relative to other edits in other tracks, mainly sound tracks that might be different from picture tracks. The play head is referred to as "Current Time Indicator".


Audio Meters

For monitoring and adjusting gain.

Importing Video Clips

Importing files means that you are bringing some video, music, images, etc. into your project. However, we will be importing video files to get us started editing ASAP.

Steps for Importing

  1. File > Import > Navigate and select file(s)
  2. Notice that the icons appear in the Project Window.

Working with Source Files


Keyboard Shortcuts

Spacebar acts as a Play/Stop button

J=Play backwards (multiple strokes increase the speed)


L=Play forward (multiple strokes increase the speed)

*Holding down K & L simultaneously = Slow motion
*Holding down K & J simultaneously = Slow motion in reverse

Arrow Keys

Left moves a single frame to left
Right moves a single frame to right

playThe Play button ( a triangle on it) lets you start and stop your clip in "play speed" or "normal speed." Try starting and stopping using your Play button.

Marking In and Out pointss

Now that you can move around your clip you will want to start marking In points ( this tells Premiere where you would like the shot to begin) and Out points (where you would like the shot to end).

in this button marks an In. (Keyboard Shortcut "I")

out this button marks an Out. (Keyboard Shortcut "O")

Notice how nice it is that the I and O keys are right about the J,K, and L keys.

Introduction to Media Management

It is important to be organized when doing a video project. Not only does being organized help you to be a faster and more efficient editor, it also helps you when it is time to achive your project.

Exercise #1

Find the exact frame where the clapboard clicks.

Exercise #2

Find all the exact frame where the clapboard clicks using the keyboard shortcuts.


Bring to next class:

  • your camera
  • cables
  • SD cards
  • any extra camera equipment you think you may need

*Bring your earbuds to every class